Anyway, it's been a long week but I've managed to get some things accomplished. Now I'm into the more mundane database work that I know pretty well, so things may start to pick up a bit. That's my hope. And my hope, certainly, springs eternal. :)
The story of a small development company working on iPhone and Facebook games. You'll find the ups/downs/ins/outs of working on iPhones, Facebook, and general life. Come join the journey!
Friday, July 10, 2009
Good Progress
After resolving my problems with the modal view this morning (MUCH faster than expected), I spent a lot of the day working on integrating my server back-end with the app. Things have been working well there, but I've got a little left to get sorted out. I've written a lot of server code recently, but thankfully I had some code base to work off of, so it hasn't all been new code. As things stand now, I'm hoping to get questing started tomorrow. Once I get quests in I think we can start looking at doing an alpha. :) There should be enough stuff that people can start playing with it. There are still quite a few gaping holes, but there is a light at the end of the tunnel. I'm thinking that if I continue on with the rate of progress I've been making I should be able to stick a fork in this thing by the end of the month. A lot behind when I wanted to get it done, but about in line with how long iPhone apps take to develop and test.